Checkpoint: why you wait for the game to save before moving on
In every game, the checkpoint exists so you can take risks with more courage. In real life, hunting for that safe point …
Information security in plain English: scams, hardening and privacy — plus retrogaming, games and geek culture.
In every game, the checkpoint exists so you can take risks with more courage. In real life, hunting for that safe point …
Grinding is killing the same monster for hours in an RPG. In real life, we call it routine. What changes is knowing …
Save scumming means saving before every risky decision and reloading when it goes wrong. If you do it in games, you …
On 1 June 2006, Valve released HL2: Episode One betting on an episodic model. Twenty years on, we look at how that bet …
On 24 May 1972, Ralph Baer proved you could play games on the family TV. The Odyssey had no colour and no sound — and …
Every RPG has a main quest and dozens of unnecessary side quests — until you realise those are what you'll remember. …
In games, fast travel is comfort — skip the journey, appear at the destination. In life, when you want to skip the …
On 13 May 2016, id Software released the DOOM that saved the franchise. Ten years on, the Slayer still runs, still …
Before any big world, there's a loading screen. A barstool reflection on waiting, patience, and what changes while the …
Most people pick Hard in Dark Souls but would complain about the same thing in real life. What does that contradiction …